KYC/AML & GEOLOCATION VERIFICATION
The Skill of Fortune is a fee based trivia type skill game that can be played for wining cash rewards by players with verified accounts. To qualify for collecting cash type rewards, or collecting any won or purchased game credits as cash value, you must be at least 18 years old , must be physically playing the game from a state where playing fee based skill games for cash rewards is legal, and must have a verified player's account. For legal compliance and security, a certified KYC/AML verification agency, and GEOLOCATION detection, is utilized to verify such eligibility via an automated validation which is required for withdrawls of game credits as cash value. This rather quick and user friendly automated validation process includes age, Identity, geolocation and Anti-Money Laundering automated verification on your mobile device. Unless the player is validated by the automated verification , their account status remains blocked from collecting any won or purchsed game credit as cash value. The game also prompts players to agree to the terms and conditions provided on this website before creating an account and playing.
In the USA Skill Based Games are legal in most states as a fee based skill game with cash rewards, excluding some states such as the following: Arizona, Arkansas, Connecticut, Delaware, Florida, Indiana, Louisiana, Montana, Maine, Maryland, Michigan, Nevada, South Carolina, South Dakota, Tennessee, Utah, Virginia. Please check this section for updates.
In most other countries purchasing credits to play games of skill for cash rewards is legal as well. However, the option to play this game may outside of the U.S. may not be currently available. Please see our Terms & Conditions section regarding playing this game in countries other than the U.S., and why access to play may be currently blocked. Please also check the laws in your country and region to understand why players from certain countries and regions may not qualify to play or collect cash rewards at all.
1. WATCH THE GAME'S VIDEO FIRST
Before playing for real money be sure to watch the GAME DEMO VIDEO which provides a visual & audio guide on how to play the game. Review the content of this website and the REWARDS TABLE for the game. To start playing the game press any of the PLAY NOW links on this main page. The Game will be loaded without the need to install any software and can be played on-line. When the game starts, purchase some credits by creating your user account and play anytime by logging in to your account.
2. THEN PRESS PLAY NOW BUTTON
3. IF YOUR DEVICE IS:
DESKTOP & MOBILE TABLETS: Just Play directly in your device's browser.
MOBILE PHONES: For better and faster game experience on mobile phone and proper viewing experience as a PWA game app:
Click the SHARE ICON (on IPhone) or BROWSER MENU BUTTON (on Android) in your phone's browser window.
Select the SAVE TO HOME SCREEN or the INSTALL APP option from the drop down Browser Menu .
CLICK THE CREATED SHORTCUT ON YOUR HOME SCREEN TO PLAY THE GAME
THE GAME CHALLENGE: CLICK DISPLAYED PRODUCTS FROM THE CHEAPEST TO MOST EXPENSIVE
When you login to your player's account the game will first display your overall play credits, and the cashable balance portion of these credits that can be requested as cash rewards ( SEE QUALIFYING FOR CASH REWARS ).
At the start of each purchased challenge, which is triggered by pressing the GO button, four images of consumer products that are advertised on the web by various online E-commerce vendors are displayed.
During the game challenge, short product descriptions are flashed, one at a time, for each of the four displayed products. A red arrow indicator points from each product's image to its flashed description. A countdown clock will display the amount of time remaining for the player to review the displayed products and flashed descriptions. The player must quickly determine which products are more or less expensive than others, and select the images of the products displayed in the proper Least-To-Most-Expensive price order before time runs out.
The order in which the player selected the products is made obvious by a numbered frame that appears around each clicked product's image, Each selected product is then numerically labeled in order from 1st to 4th selection (1=least 4=most expensive). Once the user selection is made, the product prices are then revealed as advertised on the WEB by E-commerce vendors. If products were selected in the proper least-to-most -expensive order - the player wins ! The reward level doubles with each consecutive win until the maximum is reached and the reward level resets ( SEE REWARDS TABLE ).
GAME CREDITS VS CASHABLE BALANCE
Two balances are displayed in each players account labeled as CREDITS & CASHABLE.
GAME CREDITS BALANCE: Represents the overall play credits that were either purchased, won, or awarded by promotions.
CASHABLE BALANCE: Represents the portion of the Game Credits Balance that can be withdrawan as cash rewards providing that withrawals qualifications were met ( SEE QUALIFYING FOR CASH REWARS ).
CONSECUTIVE WINS
The ability to display skill and knowledge to win consecutive challenges (wining multiple times in a row) results in increasing cash rewards displayed by the NEXT WIN METER, as well as a significant increase of the FREE BONUS CHALLENGES METER. Losing challenges or new game sessions reset the win amount to the lowest level on the NEXT WIN METER and gradually decreases the FREE BONUS CHALLENGES METER.
NON-CONSECUTIVE WINS
A non-consecutive win occurs when a challenge is won following a failed attempt to win a prior challenge. Although the reward level resets to the lowest level following a loss, accumulating enough non-consecutive wins proportionally to losses will increase the FREE BONUS-CHALLENGES METER.
PARTIAL WINS
When the player only manages to identify the cheapest and most expensive displayed products, as opposed to properly selecting all the displayed products from cheapest to most expensive (which is necessary to fully win a challenge), a courtesy partial win occurs. Partial wins yield free playing credits (non-cashable) that can be used to attempt more challenges which can yield cashable rewards if won, the game credit fee for the challenge is also waived , and the FREE BONUS-CHALLENGES METER is increased.
FREE BONUS CHALLENGES
The free bonus challenges can potentially yield substantial cash rewards. Five are awarded and achieved every time the player demonstrates the needed skills to win enough challenges proportionally to losses. The increase of the BONUS METER to its maximum level triggers the free bonus challenges. The reward level for wining each of these bonus challenges is based on the marked level of the NEXT WIN METER you achieved by wining challenges prior to this round of bonus-challenges. Wining bonus challenges still requires the needed skills to play this game, but could yield substantial rewards.
REWARD RESERVES
The continuous purchase of challenges, play, and potential winnings by all active participants is firstly subject to the reward reserve levels. The Reward Reserves status displayed in the game is a continuously changing percentage figure that is universally displayed to all active participants. It allows participants to view the current percentage based threshold level of allocated Reward Reserves not yet depleted by the winnings of other participants at any point of play-time. When nearly depleted no further challenges can be purchased or won. When Reward Reserves funding is replenished and sufficient, the opportunity to participate in new game sessions is reestablished.
CHALLENGE FEES
Each Challenge fee is deducted from your game credits balance. You can select a fee from $1 to $3. The larger the fee the greater the difficulty level and potential reward for the challenge.
For more details, review the GAME DEMO VIDEO and the game's REWARDS TABLE.
The Skill of Fortune is a game of skill. It is NOT a game of chance and is NOT based or rare luck. It challenges the player to consecutively demonstrate mental abilities and skills such as logic, common sense, concertation, comprehension, memory, and general knowledge to properly select displayed products, advertised and described on competitive ecommerce platforms, from cheapest to the most expensive. Therefore, it is pointless to try wining in the game without the use of such abilities to advance throughout consecutive challenges, since it will statistically and mathematically result in loosing.
Instead consider the following:
Examples of Abilities Utilized to Attempt Winning:
1. General knowledge of consumer product and prices.
2. The ability to use logic or common sense to determine the difference in value between various products even without knowing the exact price. For example: Using common sense and logic to analyze the characteristics of products, such as type/ material/ components/ brand/ scarcity/ size/ quantity/ and other features, can be a useful skilled playing method to establish the difference in value between displayed products.
3. The ability to quickly review, comprehend, and remember flashed product description for displayed product images. Consequently, Player's focus, comprehension and memory are challenged as well.
4. The ability to think and perform within a time limit.
5. The ability to identify and remember products and prices that potentially were previously displayed from the WEB.
Rewards Cash out & Qualification
The Skill of Fortune provides a cash out request option (full/partial) within the game's menu that enables players to redeem cashable credits as real money. The game offers multiple cashout options including electronic methods or a check by mail option. You must be 18 years of age to play and collect cash rewards, must be playing from a region where skill games played for money is legal, and must have a verified account (KYC/AML/GEO VERIFIED) via an automated process provided. The minimum amount for a withdrawal request is $10, Once a cash out request is submited by the player, a secured verification process will take place prior to payment. Due to legal complience related verificatios costs and other fees, a $2 processing fee will apply for withdrawals of any cashable game credits, won or purchased, and deducted from the withdrawn amount,
Cancel Challenge Fee & Refunds
Our Fair Game policy includes a simple and straight forward policy not often offered by many other games. Each challenge in this game is offered as a form of an independent purchased challenge using game credits, with the option to cancel the challenge and quit the game. If you find the challenge displayed to be too difficult, and need more time to develop your skill or general knowledge before facing more challenges, or simply feel the game is unfair, you can quit the displayed challenge before it ends (by clicking cancel & quit Button) and the game-credits based fee for that challenge will be waived. This option should not be abused and is reserved soley for the above described purpose and its use is limited.
WEB Derived Product Pricing
The Skill of fortune does not determine the pricing of displayed products but rather points at products that are advertised on competitive online ecommerce environments. In effort to maintain the game as both challenging and fair, and in order to minimize the game being dramatically impacted by potential price deviation for displayed products by various ecommerce vendors, displayed products are derived from competitive ecommerce platforms where online competition controls fair pricing, and all web derived product are under the $3000 price range with a minimum of 40% or $300 price difference between displayed products. Further, for documentation and reference purposes, the link pointing to the origin of all derived web advertised products are stored in our database for each game challenge for a period of 7 business days. Each challenge is stored with a reference number, which is displayed in the game (spin ID), as well as both the player's and the correct answer,
Reward Reserves Level
The Reward Reserves status displayed in the game is a continuously changing percentage figure that is universally displayed to all active participants. It allows participants to view the current percentage based threshold level of allocated Reward Reserves not yet depleted by the winnings of other participants at any point of play-time.
The game's prize amounts for challenges that are purchased and won in the game are fully disclosed in the game’s Rewards Table available on this website and via the game. The Reward Reserves level, on the other hand, is a continuously changing, and displayed, proportional threshold for the overall capacity to facilitate a continuous reward based game experience. It is directly related to the amount of in-game purchased challenges or sponsored contributions allocated for rewards.
This threshold increases as challenges are purchased by players or if sponsored contributions are added, and decreases when participant are rewarded for wining challenges. It is also continuously adjusted and displayed by software algorithms that factor in potential wins of active challenges in order to verify sufficient funding to support such potential rewards. When nearly depleted, it is the determining factor as to whether or not additional challenges can be purchased by players and supported with potential rewards at any given point in time. It can also be auto-replenished or reset daily based on software algorithms that monitor available funds. Therefore, the continuous purchase of challenges and potential winings during any part of the game is firstly subject to a positive Reward Reserves persentage level which is continously updated and displayed.
Playing Precedence
The Reward Reserves are allocated to allow both the most and less skillful players, as well as new participants, the opportunity to attempt wining a share of the available Reward Reserves. In effort to fairly maintain a balanced distribution of such opportunity for players at all skill levels, participation precedence is enforced. Players who had less opportunity to play or win a share of the allocated Reward Reserves shall have precedence to participate in challenges before other players which, proportionally, had the privilege to play and win significantly more than others. Without such precedence, factors such as reward reserve levels, capacity for concurrent participants, and diverse skill levels are examples of factors that could otherwise prevent a balanced distribution of opportunity for winning a portion of the allocated Reward Reserves. The Game utilizes automated algorithms to establish precedence in effort to keep the game fun and opportunistic for all participants at various skill levels.
Fair Play Enforced
The Skill of Fortune must be played without the help of any materials, tools, mechanisms, or automated means that are not provided by the game, nor anything else other than the use of your own mental abilities and use of the game’s user interface to solve challenges in the game.
The allocated Reward Reserves are intended to reward players that play fair, so please do ! Otherwise:
The game utilizes proprietary algorithms, various methods, and certain type of test challenges to detect suspicious play and to enforce fair play. The game is not a game of luck, and requires the ability to demonstrate the use of mental abilities and knowledge consecutively to win and to advance in the game. Consequently, “Proof of Skill” is always a method that may be imposed on a player when a flag for suspicious play is triggered. The “proof of Skill” method requires that if a player’s accounts was marked with a suspicious-play flag, the player will be asked to demonstrate their abilities via a virtual session or other testing means. Otherwise, the account will be excluded from play and collection of winnings until such time. The "Proof of Skill" verification method should not be an issue for those who truly possess skills and play fair, but would be for those who do not !
See our TERMS AND CONDITIONS for further details.
The Exciting Skill Of Fortune Game Experience Is Now Available For Play
In Most U.S. States.
Marketing & Game Deployment Efforts Are Already Scheduled
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