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LEGALITY OF THE GAME

Skill Based Games VS Games of Chance

What's The Difference ?

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Legal Review By Qualified Outside Legal Counsel
Skill Games Systems Inc. has obtained a legal review from a qualified outside counsel prior to operating the Skill of Fortune game. The legal document covers game laws in different U.S. states and provides a clear and detailed legal review regarding the legality of this game. 

Background
Games of skill with rewards have an established social, legal, and commercial background for centuries. Today, skill and knowledge based games like trivia, board games and various tournaments, are part of an emerging industry that challenges participants on various electronic platforms to demonstrate the use of mental or physical abilities in money based games (As legally allowed in most states) .  

Why The Skill of Fortune Is Not Considered Gambling:
Skill-based games like the Skill of Fortune are not considered gambling because the most widely accepted legal definition of gambling requires three specific elements: (1) an outcome of the game or contest is determined on the basis of chance/random luck, (2) paid consideration (consideration paid to play) and (3) the award of a prize. Without all three of these elements, a game or competition that rewards participants with real prizes is not gambling by law.

The Skill of Fortune is a game of skill, not a game of chance, because winning is achieved by demonstrating knowledge, common sense, memory and other mental abilities to solve challenges. Moreover, challenges in this game do cost the player money, each challenge has many possible answers with only one being correct, and multiple challenges must be answered correctly & consecutively in order to achieve escalating rewards.

Therefore, mathematically and statistically, playing this game of skill without knowledge, common sense, memory, and other mental skills, will result in a disappointing outcome. 
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SKILL OF FORTUNE

A Game of Skill
Not Chance !

Game Facts:
By consulting with professionals that are knowledgeable in such fields as statistics, U.S gaming laws, and software development, the Skill of Fortune was designed and developed to deliver a noticeable clear distinction as being a game of skill and not a game of chance. The Skill of Fortune was professionally reviewed by a qualified law firm to establish a well written legal review regarding the leagality of the game, and was also preapproved by the legal team for Facebook/Instagram as a skill based game that can be marketed on their platforms. The game challenges the player to consecutively demonstrate abilities of skill, logic, common sense, knowledge, memory, comprehension, and other mental abilities. (See our Game Concept section / main website page) .

The game challenges the player to consecutively demonstrate:
1.  General knowledge of consumer product and market prices.
2. The ability to use logic or common sense to determine the difference in value for various products even without knowing the item prices.
For example: By using various mental abilities such as common sense, logic, and some knowledge one can potentially recognize that product characteristics such as material/components/brand/scarcity/size and product functions can potentially be used to determine the difference in value between the displayed products.
3. The ability to quickly review, comprehend, and remember flashed product descriptions for the displayed product images, or remember products that potentially were previously displayed. Consequently, Player's focus and memory are challenged as well.  
4. The ability to think and solve within a time limit. 
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STATE  LAWS

Skill VS Chance  

In most States, Games of chance are games with an outcome that is predominantly influenced by random chance, and participants having insufficient control over the outcome. Such states use the predominance test to examine games.  

In most states, Games of skill are games with an outcome that is strongly influenced by some physical or mental ability as oppose to chance. The outcome of such games is strongly influenced by factors such as Knowledge, logic, strategy, common sense, memory, tactic, technical expertise, physical coordination, or strength. Such states use the predominance test to examine games  

In some states , when chance is determined to have more than a mere incidental effect on the outcome of the game ( material role) , games that require skill can still be considered games of chance, Such states use The Material Element Test to examine games .  

Since games of chance can contain a certain degree of skill, and since some skill-based games can contain a certain degree of chance, most U.S. courts use either the Predominance test or the material element test to examine the role that skill and chance take in determining the outcome of the game. 


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LEGAL SYSTEM

The Predominance &
Material Element Test 

The Predominance test  

Most states have adopted the dominant factor test, which is also known as the predominance test,. To understand this test, one must envision a continuum with pure skill type games on one end and pure chance games on the other. On one end of the continuum, games such as trivia or chess would almost be at the pure skill end, while games like lotteries would be at the pure chance end. There are countless games and contests that fall somewhere in between these ends of the spectrum. Countless games, activities, and contests contain both elements of skill and chance. In most states a game or a contest is classified as game of skill if the game falls predominantly closer towards the skill-end of the continuum.  

The Material Element Test  

The second (but less commonly used) test method in the U.S that evaluates whether a game is skill or chance-based is the material element test. The test is used to determine whether chance plays a material role in determining a game’s outcome (when chance has more than a mere incidental effect on the outcome of the game). While many games can require a great deal of skill to be exercised by the player, some parts of such games may also force the player to guess at random with no other option made available to influence the outcome by means of mental or physical ability, Although Skill predominates, chance plays a material role in determining the game’s outcome. 


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USER BASED OUTCOME
& Randomization Devices

The Win / Loose Outcomes of Skill Based Games Should Not Be Determined By Randomization Devices Which Exclude Player's Control on Such Outcome.

Randomization devices, ones that force and determine the win/loose outcome of games without the player having the ability to use mental or physical ability to influence such outcome, do impact the nature of the game to be that of chance. Dice and devices that randomly draw numbers from a container, are a good example of such devices. Whereas even some of the most skill oriented games played online (such as Trivia type games) may contain some degree of randomization in order to output unique challenges without an obvious repeating pattern, the random feature in such real skill games, however, does not force a win\loose outcome without presenting the player with the opportunity to use mental abilities to influence such outcome.

The Skill Of Fortune does not contain any game characteristics that force a win\loose game outcome which alienates the use of mental abilities to influence such outcome. The game utilizes proprietary algorithms that query the WEB to create the challenges in the game.  


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